Printable quick reference cards for the ActionScript language. AS3, Flex, AIR, Papervision, and more!
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Information on ActionScript Cheatsheet Updates

It is important to know that the current AIR Cheatsheets do not yet reflect the changes in the latest version of AIR. So please keep this in mind if you are using them. In addition the Papervision Cheatsheets do not support Papervision 2.0. Lastly, the Flex 3 Cheatsheets have been started however they will not be ready until AFTER the official version of Flex 3 is finished. After Flex 3 and AIR 1.0 ship I’ll make some time to create the next version of AIR Cheatsheets. If/when I have time I’ll restart the Flex 3 Cheatsheets. If I can find time after that I may also create the Papervision 2.0 Cheatsheets. Let me know what would be the most useful. Perhaps I should concentrate on the Flex 3 Cheatsheets and address these others later…. Let me know.

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AIR Cheatsheets! FREE 7 Page PDF Download!

At last the AIR Cheatsheets have been completed!

This is a seven page PDF that outlines all of the new packages and classes specific to Adobe AIR Beta 1.

Please report any issues to seantheflashguy@gmail.com

Download the AIR Cheatsheets here.

Enjoy!

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Papervision 3D Cheatsheets: FREE DOWNLOAD!

You probably saw the release of the Papervision 3D Beta recently. To help developers get up to speed with Papervision I have decided to finish up the Papervision 3D Cheatsheets. I’ve been doing a fair amount of Papervision development lately as well and the process of creating these gave me a great overview of the API.

The Papervision 3D Cheatsheet is a free, three page PDF download displaying the entire Papervision 3D programming API. All packages, objects, methods and properties are shown.

Thank you very much John for the thumbs up and taking a minute to review everything.

Download Papervision 3D Cheatsheets

UPDATE:
Sorry about the issues with the PDF. Please try your download again the PDF should now be working.

Thanks for your interest and sorry for the trouble.

Sean

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Apollo Cheatsheets (3 FREE PDFs!)

Apollo CheatsheetsHere are three new cheatsheets for developers using and getting started with Apollo. All of the new Apollo Classes are on the sheets (and a few updates to existing AS3 Classes). There are definitely some cool new Classes including but not limited to: ApolloApplication, HTML, HTMLControl, File, FileStream, Shell, JavaScriptObject, Shell, NativeWindow and NativeWindowSystemChrome.

These will need to be updated when Apollo officially gets out of “Alpha” which I believe is sometime later this year.

Ted Patrick and crew have the Flex posters locked down but perhaps I can make some Apollo API posters using the source files for these new cheatsheets…?

Here are the links to the Apollo Cheatsheets:

Apollo mx.controls & mx.core Cheatsheet

Apollo flash.display & flash.events Cheatsheet

Apollo flash.filesystem, flash.html & flash.system Cheatsheet

Leave some comments and let me know what you think and also please let me know if you find any problems.

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ApolloList: [munged craigslist data] mini Apollo app

Check out this Apollo application I have been working on that searches craigslist RSS data… it’s still in the works but I wanted to get some feedback…

http://seantheflashguy.com/blog/?p=8 

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ActionScript Cheatsheet Downloads Section Cleaned up

The downloads section of the site has been cleaned up and organized. The cheatsheets were getting spread out across multiple blog posts and were becoming hard to locate. This issue should now be resolved on the new consolidated downloads page. A few other ActionScript related cheatsheets from the community have also been added including the new Fuse Cheatsheet.

Thanks again for everyone’s help and support. (Also many thanks again to Mike Chambers and Adobe for taking notice and helping to promote this site.)

I’m thinking an Apollo Cheatsheet should be next however I am a little hesitant to create one because I have a feeling the API might be changing….(?)

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Papervision 3D training in LA, June 2007 with John Grden!

A few topics being covered: Cameras, Scenes, COLLADA, Materials, Native Objects, Interactivity, Flash 9 IDE, UVW unwrap basics, Workflow with 3D guys, working with 3D Studio Max and Maya, Bumpmaps, Working with 3D scenes and 2D content, Using PV3D Flash 9 IDE components, and much more… this is going to be off the hinges!

Continue reading…

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Saving serialized objects to disk with Apollo (simple example)

Take a minute to check out this simple Apollo app I put together.

 Saving serialized objects to disk with Apollo

By: Sean Moore

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FREE Laminated AS2 to AS3 Migration Sheets at Apollo Camp!

Here we go! I’m getting my bags packed and things taken care of around the house to hop on a plane and head off to SF tomorrow. (Don’t forget the laptop and cell phone chargers!!) I’ve never been to the Adobe offices so that should be pretty cool too… Yeah, I think I’m getting pumped for this!
I should have about 30+ sets of laminated ActionScript 2.0 to 3.0 Migration Cheat Sheets to hand out before/after the sessions. Be sure to say “Hello” and grab a set before I run out. (Look for the guy with the large’ish beard and glasses.)

See you soon!

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ActionScript 3.0 Design Patterns (by: Bill Sanders, Chandima Cumaranatunge)

ActionScript 3.0 Design Patterns: Rough Cut Version

I hadn’t seen or heard about this book until now. It looks pretty good.

Here is the link from the oreilly site:
http://www.oreilly.com/catalog/9780596510343/
ActionScript 3.0 Design Patterns

By Bill Sanders, Chandima Cumaranatunge
Rough Cuts Release: February 2007
Print Book Release: July 2007

Book description:
This hands-on introduction to design patterns is for experienced Flash developers ready to tackle sophisticated programming techniques with ActionScript 3.0. The book takes you through the process step by step, explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to use. Although this book is still in progress, you can get going on this technology through our Rough Cuts version, which gives you access to the manuscript as it evolves.

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